1. Please check the attached files first. One is requirements and template;another one is the SAMPLE, the finish product should be like that.

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Avoiding Youth Violence, Violent Video Games Should Be Limited

INSTRUCTIONS:

1. Please check the attached files first. One is requirements and template;another one is the SAMPLE, the finish product should be like that.

2. I cannot be reached by cell phone, please send me e-mail to communicate all the time.

3. This course is SPEECH, and the topic should be chosen debatable. I have decided the one is "Avoiding Youth Violence, Violent Video Games Should Be Limited".

4. The next part 2 project will be a powerpoint presentation, so please keep in mind and I am going to place next order later.



Thank you so much!

CONTENT:

Avoiding Youth Violence, Violent Video Games Should Be Limited Name Institution Date Avoiding Youth Violence, Violent Video Games Should Be Limited Introduction 1. Hello and welcome everyone, I would like to thank all of you for joining us in this discussion. This is a very important process of discussing a crucial issue about youth violence and how violent video games should be limited in our state owing to their negative influence on the youth. 2. In 2001, a report by the US. Surgeon General indicated that there is an association between violent video games and increased aggressive thinking and behavior in young people. Some observers have further linked tragic shooting in schools to be linked to violent video games. Young people being exposed to media violence through video games have a significant risk to the health of other young people. Several researches have proven that media violence contributes to desensitization to violence, aggressive behaviour nightmares, and fear. B. This is the reasons why I propose that this state should limit video games usage among young people. II. Significance Harm 1: Video games cause aggressive behaviour. Studies indicate that video games containing violence are closely linked to more aggressive behaviour in teens. Aggressive behaviour is also linked with the amount of time teenagers spend playing video games. In a study conducted by Kaiser Foundatio

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